The Origins of Mike Sass
He attended the Alberta College of Art and Design in the mid-nineties, where he pursued a degree in Visual Communications as the best route he could see to obtaining some practical, focused instruction.
There was an even split of illustration and graphic design assignments, giving students a broad, multi-faceted education.
Upon graduating from College, Mike had produced a portfolio of assorted traditional and digital art that reflected the changing times in commercial art in the nineties.
This was sufficient for him to land the role as an artist for a startup video game company making their first game title.
Companies Worked with
His first game, Shattered Steel was critically acclaimed, and Mike Sass was on his way to a long and gratifying career with BioWare Corp.
After 12 years with BioWare, he began focusing more on the illustrative side of video game art, eventually shedding the animation and 3-D modeling skills in order to focus efforts into becoming a marketing illustrator.
Then in late 2008 he took the opportunity to set out as a freelance artist, to pursue illustration full time and to take his artwork to the next level.
His recent career direction revolved around attempting to move towards bigger projects and new challenges, usually using oil paint to craft objects that have a long life outside of the computer. He also enjoys continuing to work on exciting franchises and represents myself as an independent artist with appearances at many comic and art conventions.
Current clients include Blizzard Entertainment, Wizards of the Coast and Paizo, whose various franchises keep him busy painting heroes and monsters.